
SNK defined those highschool years for me. It defined the 2D arcade experience. It defined the '90s more than Madonna's Vogue and neon spandex ever will for me. I religiously watched SNK's anime movies and inducted my friends into the cult. We then played on the NEO*GEO cart system during birthday parties, went to arcades in search of new competition, and listened to the soundtracks on our portable CD players. In all that awkwardness I was the happiest "100 MEGA SHOT" teen in the world. But out of all the SNK games, one will always stand out as the biggest thing ever to happen to 2D arcade fighting: King of Fighters 94.


There was only one English forum for discussing KOF back then, as usenet was slow and website bulletins were unreliable. It was the King of Fighters Mailing list (at the time run manually by Mike Ho). We had a thread around 1996 discussing what we wanted in the next KOF installment, since SNK was holding a poll about who to include in the next game. On a whim, I decided to post what I wanted.
"I want another female character who can use grappling techniques."
If anyone knows me, they know how much I love grappling characters but can't stand the design stereotypes. Grapplers were always big, ugly and stupid. One could only imagine my shock when my wish was granted in KOF97. Shermie was a grappling female character who not only wore my favorite color but broke through all of the grappling character stereotypes - and even some fighting game character stereotypes to boot. She had no specific martial arts fighting style to be pigeon-holed into and she was an intelligent femme fatale.

Although new stories were written, old characters stayed mostly in stasis in favor of new, trendier characters and increasingly simplified gameplay. The feeling of choosing teams with characters who matched and cared about each other in the same way a boyband would match outfits at a concert was gone. I don't even know why the team concept is still there, other than for the required gameplay variety. The teams now look nothing more than a yearly game of character roulette.
So here I am, ten years later and only slightly more aware of how I define myself and what I like in games. Opening this book was a much needed nostalgia trip. Previously, my only access to the art had been through various game merchandise, the games themselves or numerous mooks and Gamest magazines covered in dust and packed away with my highschool uniform. Although most of the KOF artists are easily discernable through their art, some of the lines between the artists became blurred to me with time.


I have to point out that the character profiles have the ages removed. This is something that SNK's developers figured shouldn't matter anymore, since the characters aging with each successive game would make them far too old for their appearances! The profiles also include the games when a character was introduced and/or appearing in the series. For completion, the book also has profiles of lesser characters, such as why-are-you-here Yuki. Only one character gets a whole page of special treatment due to a multitude of design changes: Athena. She's the only character who had a drastic enough design change with each successive game, except for KOF:MI.

As much as Shinkiro's art defines SNK, his characters often look too similar to one another and this book seems to have subconciously punctuated on that fact. Nevertheless, he is amazing with details and I still love some of his more realistic artworks. One of my favourites was the KOF95 cover art of Kyo, where a heavily detailed, gloved hand covers his face and shining hair in perfection. Another was a Garou Densetsu: Real Bout boss artwork, where Geese is seated in a chair like the don of a mafia.

As with the Street Fighter Eternal Challenge artbook, this was also published by Futobasha and much in the same manner. The 10th Anniversary of KOF meant an announcement for a remake game, KOF94: Re-Bout for Xbox. Although high expectations were made for the retouched graphics, the game and graphics themselves don't seem up to par with its original. The game will be released fall 2005 and the only reason it would be recommended is for the online play.
Book Data
Title: The King Of Fighters Fighting Evolution 10th
Publisher: SNK Playmore/Futobasha
ISBN: 4575164313
Language: Japanese
Pages: 256
Price: ¥2940